![]() No matter what, I find it way more efficient to just export assets and compose artboards from them, even if it means updating them manually. I used lots of symbols to avoid inconsistencies in my prototype, and maybe it’s due to the version I use. I understand that there’s work involved to have a clean import. Unfortunately no matter how I configured the import, the result was never usable. Import from Sketchįlinto offers an option to import content from Sketch. This makes bug fixing harder, because there’s few visual cues on where to search for the bug, even when you have a correct intuition about the cause of the bug (typically, incompatible interactions on nearvy widgets). This is the price for making their creation so easy. Fine control of animations states other than the begin or end position is limited. There’s no global timeline or code involved. The app does the hard work of calculating all the steps in between the start and end position. There’s many options to customize the transition such as animation curves. It’s easy to customize starting and end positions of the animation. Flinto is really easy to learn, and efficient to useĮditing in Flinto is based on visual previews. In just 3h using flinto for the first time, here’s the result : I spent about an hour watching tutorials, a half day designing interfaces for a small text adventure game in Sketch. Once a transition is good, it can also easily be re-used. It is easy to pick up, and allows to explore and experiment ith transitions. It is great for designing custom transitions quickly. I’ve started with protopie, but my first article will deal with Flinto : a very easy to learn tool that lets you quickly create tactile prototypes.įlinto lets you add interactions to existing screen designs, on ny screensize, but with a focus on tactile interactions. Don’t get me wrong, Axure is still my favorite prototyping tool, but I need to keep my skills sharp. I’ve been looking into alternatives to Axure. Flinto is really easy to learn, and efficient to use.Go to menu Prototyping mobile games with Flinto Prototyping mobile games with Flinto, Réalités Parallèles Réalités Parallèles | Ergonomie et conception de jeu vidéo FR Réalités Parallèles
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